arcdps: gw2 dps meter (and general combat metrics tool)
WARNING: MODIFYING GUILD WARS 2 THROUGH ANY 3RD PARTY TOOLS IS NOT SUPPORTED BY ARENANET OR NCSOFT.
DO NOT CONTACT SUPPORT ABOUT GAME CLIENT ISSUES WHILE USING THIS TOOL. THERE IS NO HELP OR WARRANTY.
THIS IS ENTIRELY AT YOUR OWN RISK AND YOU ASSUME ALL RESPONSIBILITY.
how do i install, update, or uninstall
place d3d11.dll next to gw2-64.exe while the game is not running, optionally can be renamed to dxgi.dll.
addons and arcdps config folder will be created next to gw2-64.exe after starting the client.
to update, replace dll.
to reset, exit gw2 and remove the config folder above.
to remove, exit gw2 and delete the dll.
expect to have to update after major game changes.
how do i use it
don't be a dick.
by default, holding alt and shift is required for hotkeys, t is the hotkey for options.
right click on windows to bring up their independent options (if available).
something isn't working
check your 'gw2 install dir/addons/arcdps/
' folder for an arcdps.log.
if nothing is drawn make sure client graphics setting enable directx9 rendering (deprecated)
if the game crashes at character select, some other application is interfering (razer cortex, razer synapse).
if you get an image modified error, some other application is interfering (eg bitdefender, citrix 22, razer cortex, razer synapse, groupy).
if windows are drawn but a hotkey isn't working, some other application may have a global hook installed (zoom).
if you get a file creation error, make sure gw2 has read/write permission to the paths mentioned, or run as admin.
if you notice an issue in accuracy, compare area skills vs self skills, try and isolate which gear/buff/trait may be causing it.
if you suspect arcdps as the cause of a crash, remove all addons and chainloads and try to repeat the crash.
check the troubleshooting pin in the arcdps-issues channel on discord
to avoid repeat questions.
if your issue is not in the pins, describe in detail and attach the complete arcdps or lastcrash or event viewer 'windows error reporting' log.
pve: starts on player combat enter, boss set by damage event on boss, stops when all players exit combat.
wvw: starts on player vs player damage, stops when all squad players exit combat.
map: starts on joining instance type map, ends on leaving to character select.
npc id can be found via detail window and looking for species in title, or tooltip in target list after attacking.
logs are written to 'documents/gw2/addons/arcdps/arcdps.cbtlogs/.../date-time.evtc
' by default.
extensions and parsing data
most extensions and links to parsing tools can be found on elite insights' discord
place next to gw2 exe or in gw2 install dir/bin64/
api example code and readme: https://www.deltaconnected.com/arcdps/api/
evtc writing code and readme: https://www.deltaconnected.com/arcdps/evtc/
place translation in gw2 install dir/addons/arcdps/
, named arcdps_lang.ini.
creating a translation: https://www.deltaconnected.com/arcdps/translations/
area is missing buff extension source (eg. signet of inspiration) - not notified by server.
area is missing percent-based damage (eg. matthias' hadouken) - not notified by server.
area is missing some siphon damage (eg. food, sigil, some traits) - not notified by server.
area is missing healing - not notified by server.
area is missing hard cc - not notified by server.
area is missing combo finishers - not notified by server.
area condition damage uses simulated attribute building from gear, traits, and buffs, on a simulated server tick.
area condition damage scaling in levels 1 to 79 is different from the game's scaling.
area condition damage on-skill-use procs on animation start instead of on skill use - not notified by server.
area breakbar damage missing on some breakbar changes initiated by damageless skills.
area breakbar damage missing for breakbar changes that cause a breakbar to recharge (does not affect deactivate).
area strike damage notify bubble may cause some events (eg. deimos) to be out of range - not notified by server.
area strips ignore last-stack stability, cc and strip indistinguishable.
area skill activation will only count skills which have animations (no shouts, no instants) - not notified by server.
area overstack and applied do not include ignored stacks (lower than lowest existing stack) - not notified by server.
jan.14.2023: added buffs table option to sort by profession.
jan.14.2023: changed profession sort to use elite spec as secondary sorting.
jan.14.2023: maybe fixed tooltip names with minion text causing size blowout.
jan.12.2023: fixed secondary npcs not counting to target total.
jan.12.2023: changed autoupdate to search module list instead of relative to gw2 exe.
jan.11.2023: maybe fixed wrong boss npc being set in previous update.
jan.10.2023: maybe fixed multiple instance guard since last few updates (fixes load/save broken configs).
jan.10.2023: further changed logging boss npc setting/reset conditions.
jan.10.2023: evtc/api: lognpcupdate dst_agent set to id of agent, flanking 1 if gadget.
dec.25.2022: fixed downs contribution and wvw logs not generating in last few builds.
dec.23.2022: fixed updater trying d3d11 instead of original name (will need manual update in this case).
dec.23.2022: fixed a crash on end-of-life windows systems in previous.
dec.23.2022: maybed fixed downs contribution not being calculated since previous.
dec.23.2022: fixed window class check in d3d11.
dec.23.2022: fixed updater settings being hidden if chainloaded/not proxy.
dec.23.2022: fixed missing pattern on chinese client.
dec.23.2022: changed log promote to non-zero damage squad member hit instead of any player hit.
dec.23.2022: added better url parsing for extension updater (port, schema, default is https 443).
dec.23.2022: changed updater to launch elevated if parent is elevated (untested).
dec.23.2022: changed updater to wait until exclusive open on arcdps dll rather than process.
dec.23.2022: changed updater to give up after ~5s if exclusive access cannot be obtained.
dec.14.2022: revert keybind loading option not needing map reload (again needs reload).
dec.14.2022: re-enabled per-elite keybinds, may fail during rapid switching (eg build templates).
dec.13.2022: removed defunc (maybe temporarily maybe not) per-elite keybind option.
dec.13.2022: disable auto restart to update button if player is in combat.
dec.13.2022: improved buff table uptime by hit percent and poll percent during sparse event timings.
dec.13.2022: further changed boss setting filter to only count player damage out.
dec.13.2022: added old lions court cm ids to default list.
dec.13.2022: changed keybind saving and loading to use nov29 client functions.
dec.13.2022: added option to redirect system channel messages to misc channel.
dec.13.2022: removed option to apply zero keybinds.
dec.13.2022: further reduce post-shutdown exception spam.
dec.13.2022: extension updater will attempt to overwrite even if chainloaded.
dec.13.2022: extension updater will ignore preceeding https as it is hardcoded for https/443 anyway.
dec.13.2022: evtc/api: is_flanking for damage changed to range of 1-135 (degrees), where 135 is rear.
nov.29.2022: maybe fixed log/boss name being temporary name if not decrypted before first hit.
nov.29.2022: changed boss setting filter to only include outgoing.
nov.12.2022: added failover to system d3d11 when loaded externally (fix launch crash).
nov.12.2022: added hit-by-squad before setting agents with markers as targets.
nov.12.2022: moved multiple client check to after version check.
nov.12.2022: added hash check to downloaded arcdps file.
nov.12.2022: fixed temporary extension update not being cleaned up in some cases.
nov.12.2022: fixed previous trait effect applying twice fix causing some to not be applied at all.
nov.11.2022: added gw2 client count check (updater disabled on multibox).
nov.11.2022: added validation on retrieved extension before replacing.
nov.11.2022: added more informative errors (and error handling on crt error in updater).
nov.11.2022: fixed another reason process may not restart after update.
nov.11.2022: replaced lost underscore in extension loading warning filter.
nov.11.2022: "testing" the updater (fixed timezone conversion, possible copy fail on slow exit).
nov.11.2022: added ids for old lions court strike to default list.
nov.11.2022: changed version check to check against md5 and file date.
nov.11.2022: changed version check settings key, enabled by default.
nov.11.2022: added rechecking for updates every 2 minutes if missed patterns.
nov.11.2022: added button to update and restart client in version check window when available.
nov.11.2022: added option to check for extension updates (if supported).
nov.11.2022: added option to area stats to hide units.
nov.11.2022: fixed rune of the soulbeast bonus to apply to any non-clone pet instead of ranger.
nov.11.2022: changed extension loading to be done async to client threads.
nov.11.2022: changed frame drawing detection for alternate draw hook switch.
nov.11.2022: added experimental option to treat npcs with markers as encounter npcs (no logs).
nov.11.2022: removed drawbridge, added mcleod (16253) as siege the stronghold npc.
nov.11.2022: simplified logging start to always start on first squad player combat enter.
nov.11.2022: simplified displayed stats reset to happen with first hit on boss npc.
nov.11.2022: at least one damage event including the boss npc is required to save the log.
nov.11.2022: evtc: logging changes will cause pre-events to be included for fights such as xera.
nov.11.2022: evtc/api: added CBTS_LOGNPCUPDATE, like logstart but when npc changed from generic.
nov.11.2022: dll: added export get_update_url, updated documentation in /api/.